The enhancements on pp. advice. they even become more important than the underlying advantage! GURPS Power-Ups 4: Enhancements incorporates every . Steve Jackson Games is committed to full support of. GURPS players. Our address is SJ Games, P.O. Box. , Austin, TX Please include a. Enhance Your Game! Enhancements are useful tools, providing unlimited ways to modify advantages. GURPS Power-Ups 4: Enhancements adds to the.
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Surf our site for the files you want. Preview of the PDF.
A large group of Kabeiroi usually degenerates into a loud argument. Perks — Over different one-point Perks to add flavor to your character.
Give him that little bit of unique awesomeness for an edge in negotiation or combat! Quirks — Minor flaws help build character!
Check out the entire Power-Ups series! Now Dungeon Fantasy Each enhancement is classified so the GM can know if it’s benign, game-breaking, or somewhere in between.
Many options — like the bard’s Songs, elementalist’s Storms, and pwer Foul Limbs — offer several subtypes and specialties. Not everything in it is even working yet.
Imbuements — Your weapon doesn’t need to be magic when YOU are. Fortunately for the GM, these power-ups come with guidelines for acquiring and using them. Surf our site for the files you want. You also get extensive guidelines, advice, and rulings on how to handle tricky enhancements.
This is a one-stop compendium of all general enhancements introduced after the Basic Set was released — over 50 total, including several never before seen in any other GURPS supplement!
I added some statictics up indivual coin counts can be printed in the ancillary statistics block of the Phoenix Sheet.
GURPS Power-Ups 4: Enhancements
These are procedurally generated, so there will be such unlikely things as Plate Coifs. Limitations — Do more with less! Filtering Options All packages are shown by default, add filtering terms only if you wish to narrow the list of shown packages. Enhancementsyou’ll unlock near-infinite possibilities to augment your advantages.
And that’s not even counting hundreds of minor abilities and suggestions, several new spells, and more. Useful for Ahistorical games, historically strict games will want to delete a lot of items. I will likely do some more work on it to support a Mana Reserve Attribute that can be gups with Phoenix.
Low-Tech, Armor Lists 0. A set of templates from the third edition Prime Directive book that didn’t make it into the fourth edition.
Contains everything up to but not including Attack Enhancements. Kobold Racial Template — Tue Sep 11, Justiciar — Fri Mar 04, Finally, you’ll find a table of every enhancement — including ratings for those classic abilities. Power-Ups raises guurps stakes 44, bringing more — and more-powerful — power-ups to the table that will really boost your heroes’ kill counts and bank accounts!
Load after other data files containing spells. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. All perks and quirks so far. Preview of the PDF.
Some of the quirks and caveats can be found in this post. Impulse Buys — Discover new and different ways to spend character points poser give you a crucial — but temporary — edge!
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From the silliness of Combat Haberdashery through the sheer power of the Secret Teleportation Spell, a true munchkin is sure to see something he likes. Sean Punch 25 pages. Most of what I have done here is to trim that material and add a few new uups. Wildcard Skills — Replace standard skills with cinematic wildcard skills that can do more! While intended for Dungeon Fantasythese power-ups yps suitable for any GURPS campaign involving dungeon crawls, and are sure to provide players and GMs alike with new ideas no matter what girps they prefer!
The Kabeiroi are a friendly but determined people, prone to considering the situation, picking a position, and then loudly refusing to budge. Individual Coin Statistics — Sun Mar 08,